File main_3d.cpp
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#include <QApplication>
#include <QMainWindow>
#include "gl_widget.hpp"
#include "main_3d_window.hpp"
#include "utilities/resources.hpp"
#ifdef _WIN32
#include <windows.h>
#endif
int main(int argc, char* argv[]) {
#ifdef _WIN32
AllocConsole();
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
#endif
QSurfaceFormat format;
format.setVersion(3, 3);
format.setProfile(QSurfaceFormat::CoreProfile);
#ifdef GL_DEBUG
format.setOption(QSurfaceFormat::DebugContext);
#endif
QSurfaceFormat::setDefaultFormat(format);
std::optional<fs::path> file_path;
if (argc > 1) {
file_path = argv[1];
}
QApplication a(argc, argv);
QSurfaceFormat::setDefaultFormat(QSurfaceFormat::defaultFormat());
Main3DWindow window;
window.show();
window.add_layer(std::make_unique<LASLayer>(
file_path.value_or(AssetRetriever::get_asset("sample.laz")), window.add_progress_tracker()));
return QApplication::exec();
}