File gl_check.cpp
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#include "gui/gl_check.hpp"
#ifndef NDEBUG
#include <iostream>
void log_gl_error(const char* kind, GLenum err, const char* file, int line, const char* expr) {
std::cerr << "OpenGL " << kind << " " << gl_error_name(err) << " (0x" << std::hex << err
<< std::dec << ") at " << file << ":" << line;
if (expr != nullptr && expr[0] != '\0') {
std::cerr << ": " << expr;
}
std::cerr << std::endl;
}
#endif // NDEBUG